Use Frooglehttp://www.google.com/products to locate prices for activities to do on the board. Students pay a lot more attention if the item that the lesson is based on is one of desire (i.e. Nintendo DS or games etc.) Download the big talking calculator http://www.sensorysoftware.com/downloads/BigCalculator.exe to get students motivated about using maths tools in the lessons.
Use the clock tool to count down for timed activities. For example, put one sum on a page for several pages and then give the pupils one minute to answer each question.

Use a spreadsheet to investigate simple formulae then graph the information. Display the results on your IWB.

Use some of the interactive resources in the Educator Gallery to provide for well paced review of topics and plenary sessions at the conclusion of lessons.

Use graphic organiser style of lesson introduction activities to review knowledge of the group. Venn diagrams are particularly appropriate but most others would be equally effective.

Use page background such as grid tools for indicating the sorts of things that are normally done on grids like graph drawing, Transformations etc.

Use the geometry interactives here http://www.newdealedzone.com/numacts/protractor%20and%20angles[1].swf to get an idea of what is possible and then create your own activities using the protractor and other maths tools in Notebook. Register for a trial of Explore Learning http://www.explorelearning.com for 30 days and try to get ideas of how to use the ideas expressed in the Gizmos to engage the students. They may be appropriate to your curriculum. Use the VoiceThreads http://voicethread.com/ to show students how to find help on maths techniques in the form of videos and how to make their own VoiceThreads or equivalent resources in Studywiz. Type “math” into the Browse box and look for some examples from the Mathcast Team. An example using pronumerals is here.http://classic.voicethread.com/view.php?b=8150

Build graphs

Create number lines

Explore area and perimeter

Explore shapes and patterns

Explore Pythagoras

Make change

Sort objects

Telling time

Work with math manipulatives and patterns

Shape

Use the clocks background for working on analogue time or the dots for creating shapes.

Use annotation shapes to produce 2D and 3D shapes and ask pupils to label them with the correct text labels.

Create your own annotation shapes and manipulate them using the rotate and mirror tools.

Create shape work in Colour Magic, Dazzle or Textease to demonstrate 2D and 3D shapes and then view and annotate on an IWB page.

Investigate tessellations using repeated shapes from the annotation library.

Take digital photos of mathematical shapes in your locality and build them into a presentation.

Use data handling software such as 2Simple, Junior Pinpoint, First Workshop or Information Magic to display data handling activities for KS1 and KS2 pupils.

Use your IWB as display tool for teaching spreadsheets.

Use a spreadsheet to investigate simple formulae then graph the information. Display the results on your IWB.

Investigations

Use spreadsheets to carry out random number work in the mental part of a numeracy lesson.

Demonstrate Robolab to model maths effects such as the amount of turn needed or the length of time to keep a motor running.

Use your IWB to show two dice being thrown at random. Pupils then work out probabilities.

Calculations

Produce sums, then cover parts of them with solid squares. Pupils then work out what is hidden under the square.

Use three dice. Pupils need to use the numbers in any combination to reach target numbers, which are crossed off a grid.

Use images of coins and notes to producing activities using money. Drag the coins needed to buy a toy that costs $1.55, etc.

## Table of Contents

## IWB Ideas for Numeracy

## General

Download the big talking calculator http://www.sensorysoftware.com/downloads/BigCalculator.exe to get students motivated about using maths tools in the lessons.

Use the clock tool to count down for timed activities. For example, put one sum on a page for several pages and then give the pupils one minute to answer each question.

Use some of Mark Cogan’s well-priced interactive resources to get some motivation for maths exercises in the classroom. http://www.secondarymaths.co.uk/ http://www.primarygames.co.uk http://www.interactive-resources.co.uk/ etc.

Use a spreadsheet to investigate simple formulae then graph the information. Display the results on your IWB.

Use some of the interactive resources in the Educator Gallery to provide for well paced review of topics and plenary sessions at the conclusion of lessons.

Use graphic organiser style of lesson introduction activities to review knowledge of the group. Venn diagrams are particularly appropriate but most others would be equally effective.

Use page background such as grid tools for indicating the sorts of things that are normally done on grids like graph drawing, Transformations etc.

· Use some of the UK National Numeracy ITP exercises for introduction of concepts such as Area, Equivalence of fractions, http://www.standards.dfes.gov.uk/primary/teachingresources/

This is an amazing resource of interactives and all FREE!

Area Grid Tool (Shockwave)

· Calculating Angles (Shockwave)

· Coordinates (Shockwave)

· Counting on a 100-bead String (Shockwave)

· Data Handling (Shockwave)

· Decimal Number Line (Shockwave)

· Difference (Shockwave)

· Division Grid (Shockwave)

· Fixing Points (Shockwave)

· Fractions (Shockwave)

· Grouping (Shockwave)

· Grid for rows and columns (Shockwave)

· Isometric Grid (Shockwave)

· Line Graph (Shockwave)

· Measuring Cylinder (Shockwave)

· Measuring Scale (Shockwave)

· Multiplication Facts (Shockwave)

· Multiplication Grid (Shockwave)

· Number Dial (Shockwave)

· Number Facts (Shockwave)

· Number Grid (Shockwave)

· Number Line (Shockwave)

· Number Spinner (Shockwave)

· Ordering Numbers (Shockwave)

· Place Value (Shockwave)

· Polygon (Shockwave)

· Ruler (Shockwave)

· Sort Shape by Color and Shape (Shockwave)

· Sort Shapes by Angles (Shockwave)

· Sort Triangles and other Shapes (Shockwave)

· Symmetry (Shockwave)

· Tell the Time (Shockwave)

· Thermometer (Shockwave)

· Twenty Cards (Shockwave)

Use the geometry interactives here http://www.newdealedzone.com/numacts/protractor%20and%20angles[1].swf to get an idea of what is possible and then create your own activities using the protractor and other maths tools in Notebook.

Register for a trial of Explore Learning http://www.explorelearning.com for 30 days and try to get ideas of how to use the ideas expressed in the Gizmos to engage the students. They may be appropriate to your curriculum.

Use the VoiceThreads http://voicethread.com/ to show students how to find help on maths techniques in the form of videos and how to make their own VoiceThreads or equivalent resources in Studywiz. Type “math” into the Browse box and look for some examples from the Mathcast Team. An example using pronumerals is here. http://classic.voicethread.com/view.php?b=8150

ShapeUse the clocks background for working on analogue time or the dots for creating shapes.

Use annotation shapes to produce 2D and 3D shapes and ask pupils to label them with the correct text labels.

Create your own annotation shapes and manipulate them using the rotate and mirror tools.

Create shape work in Colour Magic, Dazzle or Textease to demonstrate 2D and 3D shapes and then view and annotate on an IWB page.

Investigate tessellations using repeated shapes from the annotation library.

Take digital photos of mathematical shapes in your locality and build them into a presentation.

Handling dataGo online to maths websites, e.g. http://www.primarygames.co.uk or http://www.gridclub.com

Use interactive games as lesson starters.

Use data handling software such as 2Simple, Junior Pinpoint, First Workshop or Information Magic to display data handling activities for KS1 and KS2 pupils.

Use your IWB as display tool for teaching spreadsheets.

Use a spreadsheet to investigate simple formulae then graph the information. Display the results on your IWB.

InvestigationsUse spreadsheets to carry out random number work in the mental part of a numeracy lesson.

Demonstrate Robolab to model maths effects such as the amount of turn needed or the length of time to keep a motor running.

Use your IWB to show two dice being thrown at random. Pupils then work out probabilities.

CalculationsProduce sums, then cover parts of them with solid squares. Pupils then work out what is hidden under the square.

Use three dice. Pupils need to use the numbers in any combination to reach target numbers, which are crossed off a grid.

Use images of coins and notes to producing activities using money. Drag the coins needed to buy a toy that costs $1.55, etc.